P+ - King Dedede - Subaction - SpecialSStart

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Stats

IASA: None
Subaction Index: 0x1eb

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  2. AsyncWait(6.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  4. AsyncWait(17.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
  6. AsyncWait(40.0)
  7. FrameSpeedModifier { multiplier: 1.34, unk: 0 }
  8. loop Infinite times:
    1. if (InAir)
      1. AllowInterrupts
    2. SyncWait(1.0)

GFX

  1. AsyncWait(17.0)
  2. GraphicEffect(GraphicEffect { graphic: 39, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 16.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(17.0)
  2. SoundEffect1(1015)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(8.0)
  4. SlopeContourStand { leg_bone_parent: 4 }
  5. AsyncWait(17.0)
  6. SlopeContourStand { leg_bone_parent: 2 }
  7. Rumble { unk1: 27, unk2: 0 }
  8. AsyncWait(52.0)
  9. SlopeContourStand { leg_bone_parent: 6 }